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arxiv:2005.00559

RigNet: Neural Rigging for Articulated Characters

Published on May 1, 2020
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Abstract

RigNet is an end-to-end deep learning method that generates animation rigs and skin weights from input 3D character models, outperforming existing methods in both quantitative and qualitative assessments.

AI-generated summary

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.

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