statement stringlengths 44 222 | label stringclasses 2 values |
|---|---|
If PersonX keeps PersonY away, then the attribute of PersonX is Annoyed | True |
If PersonX prevents PersonY attack, then PersonX wants Demolished him | True |
If PersonX ends PersonY's days, then PersonY want for PersonX to be punished | True |
If PersonX uses PersonY for purposes, then the reaction of PersonY is sad | True |
If PersonX buys some ice cream, then PersonX needs to get there wallet | True |
If PersonX gains PersonY understanding, then the effect of PersonX is thanks PersonY | True |
If PersonX goes well, then PersonX wants to visit again | True |
If PersonX ends 31 march, then PersonX wants to follow up with people | True |
If PersonX tells ghost stories, then the reaction of PersonX is scared | True |
If PersonX plays PersonY's video game, then the effect of PersonX is has some fun | True |
If PersonX finishes PersonX's breakfast, then the attribute of PersonX is greedy | True |
If PersonX gets a team together, then the intention of PersonX is to accomplish something | True |
If PersonX quickly put, then PersonX needs She was playing with her mom's makeup. | True |
If PersonX makes a website, then PersonX wants start blogging | True |
If PersonX receives a letter, then PersonX needs to own a mailbox | True |
If PersonX is always late for work, then PersonX wants to keep their job | True |
If PersonX is quickly approaching, then the reaction of PersonY is rushed | True |
If PersonX calls the police, then PersonX needs to see a robbery | True |
If PersonX asks PersonY something, then PersonY want to tell PersonX not to worry about it. | True |
If PersonX plays PersonY role, then the attribute of PersonX is Ready | True |
If PersonX hands PersonY his head, then PersonX needs to grab PersonY's head | True |
If PersonX cleans PersonX's home, then the effect of PersonX is gets paid | True |
If PersonX drives carefully, then the effect of PersonX is gets home safely | True |
If PersonX buys a boat, then the attribute of PersonX is materialistic | True |
If PersonX calls PersonY forth, then the reaction of PersonX is involved | True |
If PersonX buys a replacement, then PersonX wants put together item | True |
If PersonX starts the fire, then the intention of PersonX is to create a crime | True |
If PersonX has a panic attack, then PersonX wants to feel calm again | True |
If PersonX is really funny, then PersonX wants to make people laugh | True |
If PersonX keeps PersonY safe, then the intention of PersonX is caring | True |
If PersonX takes a look around, then the effect of PersonX is sees something new | True |
If PersonX wills never forget, then the attribute of PersonX is determined | True |
If PersonX moves toward PersonY, then PersonX wants To attack Y | True |
If PersonX writes PersonX's own ticket, then the effect of PersonX is establishes rules | True |
If PersonX sees could get, then PersonX wants to have refreshments | True |
If PersonX leaves PersonY behind, then PersonX needs to stop talking to persony | True |
If PersonX calls the authorities, then the intention of PersonX is to convey them some important messages | True |
If PersonX takes PersonY to jail, then PersonX needs to drive to the jail | True |
If PersonX does n't get in trouble, then the intention of PersonX is to be good | True |
If PersonX gets a black eye, then the attribute of PersonX is uncoordinated | True |
If PersonX makes PersonX's dream come true, then the intention of PersonX is reach their goals | True |
If PersonX accepts without question, then the reaction of PersonY is happy and settled | True |
If PersonX tells all, then the attribute of PersonX is Gossiper | True |
If PersonX calls the man, then PersonX needs to get the man's number | True |
If PersonX likes very much, then PersonX wants to drink it | True |
If PersonX dies at PersonY age, then the effect of PersonY is mourns | True |
If PersonX rides PersonX's skateboard, then the reaction of PersonX is improved | True |
If PersonX rides PersonY's bike to school, then PersonX needs to walk to PersonY's house | True |
If PersonX makes brownies, then PersonX wants to set them aside for them to cool off | True |
If PersonX loves chocolate, then the reaction of PersonX is craving | True |
If PersonX spends some time together, then PersonY want get something to eat | True |
If PersonX gets the lead role, then the attribute of PersonX is Talented | True |
If PersonX gives PersonY proof, then the effect of PersonY is they find out more | True |
If PersonX takes PersonY's toddler, then the effect of PersonY is frightened not knowing PersonX | True |
If PersonX hears something, then the effect of PersonX is turns head towards the noise | True |
If PersonX takes the bait, then the attribute of PersonX is defenseless | True |
If PersonX reads PersonY book, then the attribute of PersonX is kind | True |
If PersonX follows PersonX's course, then the attribute of PersonX is socially inferior | True |
If PersonX wins PersonY's heart, then the intention of PersonX is to be loved | True |
If PersonX goes for a walk on the beach, then PersonX needs check the weather | True |
If PersonX interests PersonY much, then PersonX needs He likes to read | True |
If PersonX takes shots, then the effect of PersonX is PersonX makes shots. | True |
If PersonX seems to like PersonY, then the attribute of PersonX is friendly | True |
If PersonX asks PersonX's manager, then the effect of PersonY is shakes head | True |
If PersonX goes to PersonX's neighbor 's house, then the reaction of PersonY is happy | True |
If PersonX is walking down the road, then the effect of PersonX is is sweaty | True |
If PersonX has very long hair, then PersonX wants to look beautiful | True |
If PersonX catches the mouse, then the attribute of PersonX is triumphant | True |
If PersonX laughs out loud, then PersonX wants to tell the joke to someone else. | True |
If PersonX moves to a big city, then the attribute of PersonX is lonely | True |
If PersonX slams the door, then the attribute of PersonX is aggressive | True |
If PersonX gives PersonY's permission, then the reaction of PersonX is proud | True |
If PersonX calls PersonY soon, then the reaction of PersonY is happy. | True |
If PersonX does n't really care, then the attribute of PersonX is sluggish | True |
If PersonX makes PersonY movement, then the effect of PersonX is goes along with | True |
If PersonX is going to school, then the reaction of PersonX is happy | True |
If PersonX gets glasses, then the reaction of PersonX is better about their eyesight. | True |
If PersonX receives a text, then PersonY want to get together with PersonX | True |
If PersonX takes PersonY's toddler, then PersonX wants to return PersonY's toddler | True |
If PersonX designs PersonY experiment, then the intention of PersonX is to be creative | True |
If PersonX forms PersonX's opinions, then the reaction of PersonY is thankful | True |
If PersonX hits it big, then PersonX needs get lucky | True |
If PersonX gets down to business, then the attribute of PersonX is Hardworking | True |
If PersonX drops the f-bomb, then PersonX wants To take cover | True |
If PersonX rides PersonY's skateboard, then the reaction of PersonX is adventurous | True |
If PersonX complies with PersonY request, then the intention of PersonX is to help persony | True |
If PersonX lives and let live, then the reaction of PersonX is neutral | True |
If PersonX gives PersonY's husband, then the attribute of PersonX is Generous | True |
If PersonX learns to ride PersonX's bike, then the effect of PersonY is they gain knowldge | True |
If PersonX wakes PersonY up early, then the intention of PersonX is to help persony be on time | True |
If PersonX tries to get in, then the attribute of PersonX is Determined | True |
If PersonX has great fun, then the effect of PersonX is smiles | True |
If PersonX is recently divorced, then PersonX wants Reflect on why the marriage ended | True |
If PersonX says goodbye to PersonY, then the effect of PersonX is leave personY | True |
If PersonX gives PersonY's advice, then the attribute of PersonX is caring | True |
If PersonX loses every game, then the reaction of PersonX is frustrated | True |
If PersonX enjoys the weather, then PersonX wants to get some sun | True |
If PersonX says would wait, then the effect of PersonX is fidgets | True |
If PersonX fills in the blank, then PersonX wants check whether it is correct | True |
If PersonX aces PersonX's exam, then the intention of PersonX is to get a good grade | True |
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