human
I am working on the file "Sunoikisis - Named Entity Extraction 2a-FM.ipynb".
The first task is:
A bonus: objects
Objects might be a bit complicated, but they're very important to understand the code written by other people, while most of the programs that you'll find around is written using classes and objects. Oh, and the good news is... you've already met them!
What are "objects" in a programming language like Python? Well, I like to think about them as... magical, animated tools!

Say that you want to fetch water from a well (and maybe clean some of the mess...). Well, the object-oriented approach to this tak consists in creating one or more magic brooms that go and fetch the water for you! In order to create them, you have to conceptualize the broom in terms of:

the special features it has (e.g. number of buckets carried, speed...)
the actions that it can execute (fetch water, clean the floor)

That's it! In programming parlance, the features are called properties of the object.
the actions are called methods.
When you want to build your own magic brooms you first create a sort of prototype for each of them (which is called the class of magic brooms).
then you can go on and create as many brooms as you want...
Here's how to do it! (very simplified)
Can you write Python code for it?
assistant
#Here is Python code to find around is written using classes and objects.

class MagicBroom():
    #this is called "constructor"; it's a special method
    def __init__(self, name, speed=20):
        self.name = name
        self.buckets = 2
        self.speed = speed

    def greet(self):
        print("Hello, my name is %s! What can I do for you?" % self.name)
    
    def fetchWater(self):
        if self.speed >= 20:
            print("Yes, sir! I'll be back in a sec!")
        else:
            print("Allright, but I am taking my time!")

mickey = MagicBroom("Mickey")
mickey.greet()

peter = MagicBroom("Peter", speed=5)

mickey.speed

mickey.fetchWater()

peter.fetchWater()