human
Solve the following python programming problem given the following code:
def aarect_circle_data1(offset) : 
    rx_1 = 0.75 
    ry_1 = 1.0 
    center = (eu.Vector2 (0.0, 0.0) + offset) 
    center_aarect = create_obj_with_aarect ('center', center, rx_1, ry_1) 
    refpoints = [(1.0, 0.0), (1.0, 0.5), (1.0, 1.0), (0.5, 1.0), (0.0, 1.0), ((- 0.5), 1.0), ((- 1.0), 1.0), ((- 1.0), 0.5), ((- 1.0), 0.0), ((- 1.0), (- 0.5)), ((- 1.0), (- 1.0)), ((- 0.5), (- 1.0)), (0.0, (- 1.0)), (0.5, (- 1.0)), (1.0, (- 1.0)), (1.0, (- 0.5))] 
    deltas = [(1.0, 0.0), (1.0, 0.0), (1.0, 1.0), (0.0, 1.0), (0.0, 1.0), (0.0, 1.0), ((- 1.0), 1.0), ((- 1.0), 0.0), ((- 1.0), 0.0), ((- 1.0), 0.0), ((- 1.0), (- 1.0)), (0.0, (- 1.0)), (0.0, (- 1.0)), (0.0, (- 1.0)), (1.0, (- 1.0)), (1.0, 0.0)] 
    def get_ring(ring_name, rx, ry, child_scale, distance, offset) : 
        ring = set () 
        r = (ry * child_scale) 
        for i in range (0, 16) : 
            (rf_x, rf_y) = refpoints [i] 
            (dx, dy) = deltas [i] 
            v = eu.Vector2 ((rf_x * rx), (rf_y * ry)) 
            d = eu.Vector2 (dx, dy).normalized () 
            closest_point = (v + (distance * d)) 
            center = (closest_point + (r * d)) 
            circle = create_obj_with_circle (('%s, distance %5.3f, ray %2d' % (ring_name, distance, i)), (center + offset), r) 
            ring.add (circle) 
return ring 
child_scale = 0.1 
    distance = (- 0.05) 
    ring_touching = get_ring ('ring_touching', rx_1, ry_1, child_scale, distance, offset) 
    near_distance = (- distance) 
    ring_near = get_ring ('ring_near', rx_1, ry_1, child_scale, near_distance, offset) 
    far_distance = 0.17 
    ring_far = get_ring ('ring_far', rx_1, ry_1, child_scale, far_distance, offset) 
    rays = range (16) 
    return (center_aarect, center_aarect, ring_near, ring_far, near_distance, far_distance, rays) 

    
    

    Fix the buggy line: return (center_aarect, center_aarect, ring_near, ring_far, near_distance, far_distance, rays)
assistant
#Here is Python code to fix the buggy line: return (center_aarect, center_aarect, ring_near, ring_far, near_distance, far_distance, rays)
.

return (center_aarect, ring_touching, ring_near, ring_far, near_distance, far_distance, rays)