human
I am working on the file "08 Classes and OOP.ipynb".
The first task is:
This might seem a little easier to read, but it is preferable to use the super() syntax. When you use super(), you don't need to explicitly name the parent class, so your code is more resilient to later changes. As you learn more about classes, you will be able to write child classes that inherit from multiple parent classes, and the super() function will call the parent classes' __init__() functions for you, in one line. This explicit approach to calling the parent class' __init__() function is included so that you will be less confused if you see it in someone else's code.
The output above shows that a new Shuttle object was created. This new Shuttle object can store the number of flights completed, but it also has all of the functionality of the Rocket class: it has a position that can be changed, and it can calculate the distance between itself and other rockets or shuttles. This can be demonstrated by creating several rockets and shuttles, and then finding the distance between one shuttle and all the other shuttles and rockets.
This example uses a simple function called randint, which generates a random integer between a lower and upper bound, to determine the position of each rocket and shuttle:
Can you write Python program for it?

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Give me a Python program to determine the position of each rocket and shuttle:?
assistant
#Here is Python program to determine the position of each rocket and shuttle:
.

from math import sqrt
from random import randint

class Rocket():
    # Rocket simulates a rocket ship for a game,
    #  or a physics simulation.
    
    def __init__(self, x=0, y=0):
        # Each rocket has an (x,y) position.
        self.x = x
        self.y = y
        
    def move_rocket(self, x_increment=0, y_increment=1):
        # Move the rocket according to the paremeters given.
        #  Default behavior is to move the rocket up one unit.
        self.x += x_increment
        self.y += y_increment
        
    def get_distance(self, other_rocket):
        # Calculates the distance from this rocket to another rocket,
        #  and returns that value.
        distance = sqrt((self.x-other_rocket.x)**2+(self.y-other_rocket.y)**2)
        return distance

class Shuttle(Rocket):
    # Shuttle simulates a space shuttle, which is really
    #  just a reusable rocket.
    
    def __init__(self, x=0, y=0, flights_completed=0):
        super().__init__(x, y)
        self.flights_completed = flights_completed

# Create several shuttles and rockets, with random positions.
#  Shuttles have a random number of flights completed.
shuttles = []
for x in range(0,3):
    x = randint(0,100)
    y = randint(1,100)
    flights_completed = randint(0,10)
    shuttles.append(Shuttle(x, y, flights_completed))

rockets = []
for x in range(0,3):
    x = randint(0,100)
    y = randint(1,100)
    rockets.append(Rocket(x, y))

# Show the number of flights completed for each shuttle.
for index, shuttle in enumerate(shuttles):
    print("Shuttle %d has completed %d flights." % (index, shuttle.flights_completed))
    
print("\n")    
# Show the distance from the first shuttle to all other shuttles.
first_shuttle = shuttles[0]
for index, shuttle in enumerate(shuttles):
    distance = first_shuttle.get_distance(shuttle)
    print("The first shuttle is %f units away from shuttle %d." % (distance, index))

print("\n")
# Show the distance from the first shuttle to all other rockets.
for index, rocket in enumerate(rockets):
   ...